The sword symbolizes the attack damage.
The number next to it shows how much
damage the unit can deal.
The droplet symbolizes the health.
The number next to it shows how much damage the unit can take.
The flash symbolizes the range.
The number next to it shows over what
range the unit can attack enemy units.
The running man symbolizes the movement.
The number next to it shows how many slots a unit can travel on the lane per turn.
The empty slot at the top shows
the name of the card.
The empty slot at the bottom shows
the effect the card has.